package  
{
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Spritemap;
	import net.flashpunk.utils.Input;
	import net.flashpunk.utils.Key;
	import net.flashpunk.FP;
	
	public class Weapon extends Entity
	{
	/*
		public var fire_rate:uint ;
		public var damage:Number ;
		public var range:Number ;
		public var blast_radius:Number ;
		public var price:uint ;
		public var wallbreak:uint ;
		public var shoot_xoffset:Number ;
		public var shoot_yoffset:Number ;
		*/
		public function Weapon()
		{
			
		}
		
		override public function update():void
		{
			
		}
		
		public function shoot():void
		{
			
		}
	}
}